Ljubica Jovanovic
Senior Technical Artist at Remedy Entertainment
Berlin, Germany
Summary
Technical Artist interested in creating awesome tools to make video game art look even more amazing && to make the process of making game assets fun and straightforward.
I mostly work in maya/python, houdini and well as Unreal Engine.
A fan of historical/fantasy as well as sci-fi settings. Currently based in Berlin.
Skills
Python ScriptingMel Scriptingvexprocedural generationblueprintsEnvironment Design3D AnimationCharacter ModelingRiggingFacial Rigging & AnimationLevel DesignTexturingCharacter AnimationProp DesignPBR TexturingPhysically Based RenderingCharacter DesignArchitectural DesignArchitectural VisualizationniagaraShadersunreal enginevfxumg
Software proficiency

Houdini

3ds Max

Maya

Unreal Engine

Unity

ZBrush

Substance 3D Painter

Substance 3D Designer

World Machine

Photoshop

Illustrator

InDesign

Premiere

Manga Studio

ArchiCAD

AutoCAD

Revit

Corel Painter
Productions
Video Game
Seed
Year
2020
Role
Technical Artist
Company
Klang Games
Video Game
The Fifth Expedition
Year
2016
Role
3D Artist and Animator
Company
SnapJaw Games
Experience
various projects at Freelance 3D Artist and Animator for Video Games
Belgrade, Serbia
Making stuff for games.
Teaching about animations in games.
Svarog the Awakening; Bogdan's Revenge at Bincode Entertainment
Belgrade, Serbia
December 2014 - August 2015
Made custom low poly characters and character animations for the game.
Plarform: mobile devices.
3D Artist and Animator at Snapjaw Games
Cologne, Germany
Animator and Artist on game called The Fifth Expedition.
Made over 250 custom character animations for the game.
Created props and character customization (modeling, unwrapping, making AO and Normal maps)
-- The game is featured on Made With Unity :) --
Starkey and Peggy, Max Bugs Buster at Supersonic Parachute
Belgrade, Serbia
Made 3D models: characters, props, environment.
Character animation.
UX design.